VR-Virtual Reality
One of the first commercially available headsets was the Forte VFX1 which was announced at CES in 1994. The VFX-1 had stereoscopic displays, 3-axis head-tracking, and stereo headphones. Another pioneer in this field was Sony who released the Glasstron in 1997, which had an optional positional sensor which permitted the user to view the surroundings, with the perspective moving as the head moved, providing a deep sense of immersion. One novel application of this technology was in the game MechWarrior 2, which permitted users of the Sony Glasstron or Virtual I/O's iGlasses to adopt a new visual perspective from inside the cockpit of the craft, using their own eyes as visual and seeing the battlefield through their craft's own cockpit. The Virtual Reality (VR), which consists in simulating physical presence in computer-generated environments, whether they are inspired of real places (past or existing) or completely imaginary ones. It was created because of the resurgence o...